![]() ![]() Panoramical (Fernando Ramallo & David Kanaga) The full list of finalists for each category of the 2016 Independent Games Festival, with additional "honorable mentions," is as follows: Both the IGF Awards and the Game Developers Choice Awards will be livestreamed on Twitch at the following link on March 16th: Twitch Winners of the IGF Awards will also receive over $50,000 of prizes in various categories, including the $30,000 Seumas McNally Grand Prize. The IGF Awards will immediately precede the Game Developers Choice Awards, which recognizes the best games of the year across all sections of video game development. The winners of the IGF Awards will be announced at the Independent Games Festival Awards which take place the evening of Wednesday, March 16th at San Francisco’s Moscone Convention Center. Other titles which have received multiple nominations and honorable mentions include Red Hook Studios’ challenging roguelike turn-based RPG with a gothic theme, Darkest Dungeon, the mesmerizing audio-visual musical adventure game by Fernando Ramallo & David Kanaga, Panoramical, Toby Fox’s subversively non-violent old-school RPG, Undertale, and Numinous Games’ deeply personal and emotional journey through a young boy’s cancer treatment, That Dragon, Cancer. These expert juries specializing in distinct disciplines for each category have selected the IGF finalists after playing, discussing and rigorously evaluating them.Īmong the slate of artfully crafted titles, a few projects in particular have received award nominations in multiple categories, including Dinosaur Polo Club’s minimalistic subway layout game Mini Metro, and Sam Barlow’s engrossing crime fiction game Her Story. 6, 2016 – The Independent Games Festival (IGF) judges have announced the slate of finalists for the esteemed 18th annual awards, which honors the most influential, innovative and exemplary projects in independent game development.Īfter an initial round of judging by over 400 evaluators, the more than 750 entries for the 2016 IGF Awards were distributed to a group of experts from across the industry for final consideration. Receives a Record of More Than 750 Entries The #1 easy-to-implement technical fix to massively improve the efficiency of your sound design process, all while cutting costs.Īs a game designer, you mostly have two of your players’ five main senses to work with in maximizing game feel: sight and sound.18th Edition of the Industry-Leading Event Dedicated to Independent Game Development Secrets for maximizing communication and feedback for best results between the game design team and the sound designer. Why you need to be implementing “Customized Conceptual Sound Reels” in your workflow. The 5 key differences between OK sound designers and Great sound designers. The secrets that Akash used to create award-winning audio on mega-bestsellers such as Hyper Light Drifter and Destiny. Why this revolutionary method is so much cheaper than the “Status Quo” method, while producing far superior results with less stress. The #1 under-exploited advantage to turn your games in to bestsellers. ![]()
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